|
Post by Gyan Salamanece on Jun 2, 2011 16:36:15 GMT -5
BATTLE: (1v1) (3v3) (6v6) etc... [CHALLENGER] vs [CHALLENGER] ARENA: WEATHER: ODDS IN FAVOR OF: RULES: No ubers, sleep clause, etc.
[b]BATTLE:[/b] [i](1v1) (3v3) (6v6) etc...[/i] [b][CHALLENGER][/b] [i]vs[/i] [b][CHALLENGER][/b] [b]ARENA:[/b] [b]WEATHER:[/b] [b]ODDS IN FAVOR OF:[/b] [b]RULES:[/b] [i]No ubers, sleep clause, etc.[/i]
|
|
|
Post by Gyan Salamanece on Jun 2, 2011 18:22:41 GMT -5
CLAUSES
Sleep Clause
You may only afflict one enemy pokemon with sleep at a time. You may sleep another only after the first wakes up or gets knocked out. This rule exists to prevent every game from turning into a "who can sleep everyone on the other team first" fest. Mass sleep is just stupid, because you'd have to use crappy Insomniacs or Sleep Talk on everything. When Sleep Talk allows you to choose the move used by it, then this rule will be lifted.
Evasion Clause
Don't use Double Team and Minimize. The game becomes dreadfully dull when every game is DT x6 followed by Baton Pass to a sweeper. DTing walls will never die either. Some may say "carry haze", but the fact is, Hazers, Vaporeon aside, are very easy to kill, and you won't have pure hazers.
One-hit KO Clause
Sheer Cold, Horn Drill, Fissure, etc. don't belong in competitive play. Bogus random kills are just luck and don't reflect player skill in any way.
Species Clause
No having two pokemon of the same species. Try to be original, k?
Hax Item Clause
Brightpowder, Quick Claw, etc. don't belong in a competitive atmosphere, as they are luck-based and don't reflect player ability.
Uber Clause
This is up to your and your opponent. Decide whether or not to use Ubers in battle.
|
|